

Set the cursor in the middle of the circle. We want 360 degrees (it should go around the whole clock) and 60 steps (60 lines for 60 minutes). Next press tab to get into edit mode, click a twice to select all points of the rectangle and click on the edit button in the buttons window. Now with the background grid you can place the white rectangle at its right place). To make this rather exact you could move the clock to layer 2 (press m) and only select this layer. Scale it down now (press s) so that it has the size the white minute lines should have and place it (press g) exactly where you would place the line for the 12 of the hours. Give it a white colour (go to the materials buttons, press "add new" and move the colour sliders to R=G=B=1). In side view extrude it a little bit (press e and then g and move it, then leave edit mode by pressing tab). Therefore add a plane (hit Space, Add->Mesh->Plane) in front view and scale it so (restrain the scaling to one side by pressing s while holding the middle mouse button down and move the mouse up) that it gives a rectangle. Next let's add the 60 lines that mark the minutes on the clock. Finally press tab to leave edit mode and scale it down (press s). Give it a red colour (go to the material button, click "add new" and move the colour sliders to R=1, G=0,B=0). Then press tab again to get into edit mode again, followed by a to select all points, then in side view press e and extrude the circle a bit. For this add a Bezier Circle again like above (place the cursor in the middle of the other circle if it isn't there already, hit Space, add->Curve-> Bezier Circle), then tab to leave edit mode and alt+c to convert it into a mesh. Next let's add the little red circle in the middle of the clock. with the old one which is certainly not what you intended if you didn't do it deliberately. If you add a new object while you are still in edit mode the new object will always move etc. With the outer ring still selected go to side view and press e to extrude, then move (press g) everything a bit. If you render your image (press F12) now you should have a circle with the dolphin picture and a red frame around it. Then go to the edit buttons, press "New" and "Select" and "assign". Next press e again and s to scale again, this time a bit more. Then go back to the edit button and click "assign". Go to the edit button, press "new" and "select", then go to the material button, press "add new" and move the colour sliders to R=1, G=0,B=0, then go to the texture button, press "add new" and then "none". Next we want to add the red frame around the texture.Ĭlick tab to get into edit mode, then a to select all points, next e to extrude and s to scale it a little bit in front view. You can do this with all colours we add in this tutorial. If you want you can move the slider of the emit button in the material buttons menu a bit to make the image brighter and self-shining.
#3d clock texture map download#
If you want you can download the picture below and use it for your clock. In the example above I gave it a texture of artistic riding dolphins that I created by using Blender and The Gimp. For this go to the material buttons and press "add new", then go to the texture button, press "add new" again, then on "image", "load image" and load an image that you like. It's up to you to decide which method is more convienient to you. We could also have added a normal mesh circle, pressed shift +f in edit mode to give it a face. The faceįor the big circle of the clock add a Bezier circle in front view (press space, Add->Curve->Bezier Circle, convert it into a mesh (press tab, then alt +c). We change the colour of the wall as the case of the clock will be blue and wouldn't be viewable otherwise. R=0, G=0.628, B=1 (right click on the wall to select it, then go to the material button and move the colour sliders). Open the default scene that we created in our very first Blender tutorial, Going 3D with Blender: Very first steps and change the colour of the wall to a lighter blue, e.g. The current Blender version as of this writing is 2.32. _ _ _Īs always look at the image above and you get an impression of the clock we are going to create. In this article we model a clock with Blender. She likes Tux,Ĭomputer graphics, film & photography, travelling and the Katja is the German editor of LinuxFocus. Lf339, Graphics: Going 3D with Blender: Modeling a clock
