

#Space squeed megadimension series#
The Neptunia series is known for its turn-based combat, which has been tweaked this time around so that it flows more smoothly than normal. A New Game+ mode does exist and will let you form parties out of whatever characters you wish, even if the plot wants them to go somewhere else, but that's no use on your initial run. Often, you'll have to get by with only two or three party members. If you've enjoyed building teams with strong synergy in previous games in the series, you'll be disappointed to find those elements mostly put on hold in this case, at least until the story's final arc.

Throughout much of Megadimension Neptunia VII, the party is scattered to the four winds, crossing paths only for brief interludes before separating once again. Each CPU has her own moment to serve as the lead protagonist, and the stories develop nicely before they merge into a strong finale that could ultimately spell doom or salvation for Gamindustri. It's one of the more interesting segments in the overall campaign. During this particular arc, the various four heroes then face off against a foe that hails from the Gold Third. The new arrivals overrun the familiar protagonists in a surprise encounter, which scatters them across Gamindustri. This is a group of four high-powered antagonists that each represent a pillar of Japan's gaming community: S-Sha (Square Enix), B-Sha (Banpresto), C-Sha (Capcom), and K-Sha (Konami). Neptunia VII's second of three main plot arcs hinges on the four established CPU characters, and a challenge from series newcomers Gold Third. Together, they all work to travel back to the world of Gamindustri, but they wind up creating a trail of havoc and destruction in the process. All of the alternate dimension's inhabitants are gone, except for two characters: a fish-bodied, man-faced denizen of the sea (Umio) and a dreamy CPU with wanderlust that goes by the name of Uzume Tennouboshi. Following some mechanical mischief, both Neptune and Nepgear (the lead candidate of Planeptune) are sucked through a vortex and arrive in Zero Dimension. During the process, they're vulnerable to rumors and and corporate sabotage and campaigns, much as consoles are during hardware transitions that take place here in the real world.ĭuring this critical period, series protagonist Neptune (who is based loosely off a defunct Sega console of the same name) discovers an old game console, with a signature orange swirl decorating its lid. In a nutshell, the world of Gamindustri is in the midst of a transitional time known as the "CPU Shift Period." The primary CPU goddesses that keep the world in balance are transferring their power and titles to the next generation. You'll find references to supporting characters from previous installments who don't make an actual appearance here, but otherwise, you should have no trouble keeping up with the plot even if you're a newcomer to the series. Megadimension Neptunia VII picks up sometime after the events depicted in Hyperdimension Neptunia Victory. It was only a matter of time before Idea Factory and Compile Heart shifted the niche RPG series to the next generation of consoles, following its considerable success on previous-gen Sony hardware. The Neptunia franchise is already approaching its five-year anniversary in North America.

"The CPU Goddesses make the jump to Next-Gen, but has it really improved?" Megadimension Neptunia VII (PlayStation 4) review
